Once a month we’re releasing an alternate Tavern Tales called Tavern Tales Junior. We’ve replaced all of our regular players with a band of stalwart young adventurers. They have set off as part of The Lord’s Own, a faction of knight protectors for the city of Fairhaven, an alternative city to Neverwinter. This is the second game for Tavern Tales Junior, but our first recorded episode.
The knights of The Lord’s Own have reclaimed the halfling farmer and his daughter Arabella and have begun the long trek through the Underdark towards the Dark Elf city of Menzoberranzan in the hopes of finding their way out again and getting the Halflings home. They meet old friends along the way and encounter a horrific pair of monsters. The actions of these young heroes will delight and entertain audiences of all kinds.
In this episode our very resourceful Lord’s Own knights have gotten the drop on a trap set by a pair of Umberhulks on the way to Menzoberranzan to ask for aid in the defense of the attack on Fairhaven by the forces of Ashardalon. They have blindly dispatched the first umberhulk and now turn their attention to the second. What else awaits these intrepid adventurers in the Underdark? And will they be able to dispatch this second Umberhulk without injury?
The Knights of the Lord’s Own have defeated the Umberhulks only to lose half the party to an ambush by driders! While there are riches to be gained in the caves of the umberhulks much of the party has overlooked the disappearance of their friends. If only the road to Menzoberranzan wasn’t so fraught with danger.
They’ve defeated the Driders and finally found their way to Menzoberranzan! But there are drow patrols in the mushroom forest and loyal comrades in arms to rescue. Will they be able to achieve their goals, or will they be captured by Drow and sold off as slaves?
The group has been captured and get to see a bit of what Menzoberranzan looks like before their final destination. Will it be K’ryc’s childhood home, the T’ufr family residence, or will it be the home of their hated rivals, the Gouldwicks? This session marks a monumental shift in the game for the players as they start to figure out what it means to be at the table and playing a roleplaying game, but be prepared to hear a lot of the DM’s voice again for this episode.
They have their mission and like any organized military intelligence they’re all over the place with what to do and how to do it. But now is the time to ask mom for some extra equipment and maybe a snack before figuring out how to deal with the two guards outside the Gouldwick Manor. Also, watch as Kyle misunderstands what a “portable hole” actually does and creates a wonderfully unique magic item for his junior gamers to play with.
Deep in the heart of Menzoberranzan. Deep inside the Gouldwick manor. Tucked away in the ventilation shafts of this powerful family’s home our little band of Lord’s Own Soldiers are scrabbling around, trying to find the Golden Shroud; the Tuf’r family Torq and symbol of their prominence. Will they even manage to get out of the vents today?
The DM challenged every player to do some homework and come up with a something sad that happened to their character and share that at the start of this episode. This is also a special episode as it was recorded on the day of one of the player’s birthdays, so he had something special happen at the end of this episode. For the meat of the episode though, our intrepid adventurers killed a mimic and debated the finer points of stealing everything in the Gouldwick Manor.
A point of interest though. The highlight of my gaming and dungeon mastering life happened at the end of this episode. It was one of the most poignant and powerful things to roleplay through. I’m glad I’ll have this forever in recorded form.
The Lord’s Own have defeated a mimic and now make their way through the rest of the Gouldwick Manor in the hopes of finding their missing comrades as well as the Golden Shroud, the symbol of the Tuf’r Family. Strap in for this one as the kids did not want to leave the table for this, Robin’s 10th birthday game.
It’s a fight in the Gouldwick Foyer! Guards and staircases and shattered glass displays as Volpina, the red-furred Tabaxi joins the fray.
Now where is Soren? How is Ch’ari going to react to all of this death and destruction? Will our Lord’s Own knights, and now a Wilderness Explorer, manage to get ALL of their tasks done at the Gouldwick Manor finally?