Once a month we’re releasing an alternate Tavern Tales called Tavern Tales Junior. We’ve replaced all of our regular players with a band of stalwart young adventurers. They have set off as part of The Lord’s Own, a faction of knight protectors for the city of Fairhaven, an alternative city to Neverwinter. This is the second game for Tavern Tales Junior, but our first recorded episode.
The knights of The Lord’s Own have reclaimed the halfling farmer and his daughter Arabella and have begun the long trek through the Underdark towards the Dark Elf city of Menzoberranzan in the hopes of finding their way out again and getting the Halflings home. They meet old friends along the way and encounter a horrific pair of monsters. The actions of these young heroes will delight and entertain audiences of all kinds.
In this episode our very resourceful Lord’s Own knights have gotten the drop on a trap set by a pair of Umberhulks on the way to Menzoberranzan to ask for aid in the defense of the attack on Fairhaven by the forces of Ashardalon. They have blindly dispatched the first umberhulk and now turn their attention to the second. What else awaits these intrepid adventurers in the Underdark? And will they be able to dispatch this second Umberhulk without injury?
The Knights of the Lord’s Own have defeated the Umberhulks only to lose half the party to an ambush by driders! While there are riches to be gained in the caves of the umberhulks much of the party has overlooked the disappearance of their friends. If only the road to Menzoberranzan wasn’t so fraught with danger.
They’ve defeated the Driders and finally found their way to Menzoberranzan! But there are drow patrols in the mushroom forest and loyal comrades in arms to rescue. Will they be able to achieve their goals, or will they be captured by Drow and sold off as slaves?
The group has been captured and get to see a bit of what Menzoberranzan looks like before their final destination. Will it be K’ryc’s childhood home, the T’ufr family residence, or will it be the home of their hated rivals, the Gouldwicks? This session marks a monumental shift in the game for the players as they start to figure out what it means to be at the table and playing a roleplaying game, but be prepared to hear a lot of the DM’s voice again for this episode.
They have their mission and like any organized military intelligence they’re all over the place with what to do and how to do it. But now is the time to ask mom for some extra equipment and maybe a snack before figuring out how to deal with the two guards outside the Gouldwick Manor. Also, watch as Kyle misunderstands what a “portable hole” actually does and creates a wonderfully unique magic item for his junior gamers to play with.
Deep in the heart of Menzoberranzan. Deep inside the Gouldwick manor. Tucked away in the ventilation shafts of this powerful family’s home our little band of Lord’s Own Soldiers are scrabbling around, trying to find the Golden Shroud; the Tuf’r family Torq and symbol of their prominence. Will they even manage to get out of the vents today?